"oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie).
Ogame: Strategien und TaktikenIm Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie.
Ogame Strategie Gameforge Login VideoOGame :- Testing Out Various Expedition Fleet Combinations With Pathfinders
They will award you with pieces for your motherships, unique resources and also researches! Free registration A space strategy game in real time.
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Create your own ship! Build amazing megastructures! This is a fodder with aprox. Merely build this up and add the ratio of the next Defense Structure type as you go.
Starts with a Rocket Launcher: Light Laser ratio. Requires larger Deuterium but requires much larger numbers of Death Stars to take down for the same cost.
This is also a Metal:Crystal setup but has a bit more damage from the Smaller defense. The downside is it stops less deathstars and has less damage from the Plasma cannons.
It may be easiest to develop this defense prior to the RL and PC only defence. This has 2. It can hold off Deathstars and it has , Shields and Cost million resources.
This setup has 2million damage from RL, 2. It can hold off Deathstars and has 1,, Shields. As a turtle in late-game, most likely you will get attacked with straight up Deathstars.
If you have little to no fleet and not a huge amount of resources, top players may attack with Deathstars simply to get military points or honor points.
So, this is a defense heavy enough to ward off Deathstars but balanced enough to discourage balanced fleets.
RL are there as basic fodder, and are good fodder against Destroyers, which can be a massive part of late game fleets.
LL are there because, even in late game, there will still be some fleets with a heavy presence of Cruisers, and Cruisers will tear up RL fodder.
Heavy lasers can be considered heavy fodder. Heavy lasers only have Rapid Fire from Bombers and Deathstars, so they can be decently effective as heavy fodder.
Plus, heavy lasers are good for clearing out the LF and even HF of attacking fleets. Ion Cannons are there simply because of their high shields.
They can absorb a good amount of damage. If the crystal cost is too high for you, scratch the ion cannons and just build a few more heavy lasers.
Gauss cannons can be considered a staple part of most defenses. They are strong against mid class ships, and can damage Deathstars.
In addition, they only have Rapid Fire from Deathstars. Gauss Cannons are good for clearing out Cruisers, Battleships, and Bombers and will help against Destroyers.
You can get important advantages by trading this useful resources either to the merchant costs 3. Trading with other players brings one of the most attractive aspects of OGame: the social aspect — interaction with other players that can be really advantageous to you if you manage to establish permanent trading connections.
By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i.
But these partnerships might be useful for other reasons like: ninjas, return hits of any sat bashers.
Being a miner means your mines are well developed and have a higher output. Before you log off is important to fleetsave: send your resources in deploy mission.
And this is about the most important difference between a pure miner and a turtle: a miner uses his cheap cargoes to move resources around while the turtle tries to use expensive tactic of storing them on his own, heavily defended, planet to do that job.
Don't forget to make activity after a few minutes on all your planets and moons to prevent enemies to detect your fleetsaving routine. Each resource that we spend in defense doesn't produce resources so we want to spend as less resources as possible in defense to get the maximum profit!
The size of defense will depend on the level of your mines e. Here is a suggested order suggested by DanCake : Metal mines levels: 1, 2, 3, 4 Crystal mine level 1 Metal mine level 5 Crystal mine levels 2, 3 Metal mine level 6 Deut Syntetiser levels 1, 2, 3 and so on.
As you can see, you have to build metal mines up first. The reason for this is that you need more metal at start.
Note: Don't forget about solar plants! You should always have enough energy to power your mines. As soon as the energy levels become negative and red , build a new level of solar plant.
Sometimes you will have to adjust it slightly depending on when you are not online as one kind of resource is going to build up more than another.
Build metal and crystal mines while you wait for your deut to reach 3. When deut starts approaching the 3. You will also need 2. Answer: Go to the shipyard, then click on the small cargo.
Open a techtree which will show you what you need. Note: Going through the galaxy costs you 10 units of deuterium per system. The only free system is the system your planet is in.
It's also very important that you get your SCs fast. Older universes are a bit more easy going, which means that the building oder isn't that important as there's already players a lot more developed and you aren't competing with them yet.
Also note that you're still in noob protection to most of the players meaning they can't attack you and you can't attack them. This will help you to bring up your empire a bit and gt ready for the universe outside of the noob protection.
You now have your first ship! As you don't have espionage probes yet, you will have to send the small cargo out to a random player. There is no inactives the first 7 days after the universe opens, so you need to launch at active players.
Be careful with that! You should always launch at the lowest ranked players you can find. Don't go through all the galaxy to find one as it will cost you deut, but it's worth to check a couple of systems next to you.
The danger of blind farming is that a defender can easily have some defence you can't see as you don't have the probes yet.
Lower ranked players don't have defence yet, so you're looking for those. Once you find a lower ranked player, you should check the activity.
If there is activity, find a different target. This early players only have Homeworlds and no fleets, so activity in most cases means they're online.
Once you launch at someone who isn't on, keep an eye on the planet before your fleet hits. If activity appears, pull the attack back as the defender is probably online, used all resources and possibly built some defence as well, which can kill your cargo.
The really patient attackers may also want to check research score, as research lab needs deut, which meakes shipyard and rocket launchers more likely.
Check the fleet stats for every attack to be sure they have no fleet. Now you just raid like mad! A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy.
Farming everyone around will make you grow faster and it will also make others grow slower. Advice: If you're an active farmer, you should invest your resources in deuterium synthetizers as metal and crystal can be easy to farm.
Players in old universes nearly all have plenty of defence so you will only lose your cargos if launching at them. What you should so is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.
At this stage even inactives will have defece; a friend will be able to check if there's someone around you who has no defence.
Note their coords and attack them withing bashing limits. There's a big chance other players won't bother farming inactives as they simply aren't profitable enough, but for you, they will bring you plenty of needed resources.
Bashing rule : New Game Rules - valid from If you do fleetsave, big players will be able to see you under lanx. Other small player might ask them to lanx you in which case it's pretty same as not FSing at all.
In old unis there won't be a lot of players to hunt you, so you shouldn't worry too much. Note: There will already be inactive players when you start playing an old uni.
They're the only ones you should attack at this stage. You should have them at about 60 points if not sooner. Make sure you use them properly.
You need to see defenders technologies in the report to be completeley safe to launch. If you only see resources it means that the player can have defence and fleet on the planet that you can't see due to too low espionage tech.
Note: If you can't see everything on the playet you're probing that doesn't necessarily mean that a player is strong. They might be using Technocrat which adds two levels to espionage technology.
To estimate the mine levels, check the amount of energy displayed; the higher the energy, the bigger the mines.
Sending more probes will reveal more info, but note that you can also lose probes in a counter-espionage. Battle resulting in a draw will not allow your ships to capture anything.
Combat simulators: websim. Build LFs once you already have 15 SCs. To make the most of your slots you should rotate two waves of two raids, ie, time the the first two to return just before the other 2 hit, so that you can safety probe, but still use 4 raids at a time.
Question: What is a "safety probe"? Answer: Explanantion of a slow and safety probe can be found here: Note: Early in game it is a good idea to rely a lot on activity.
Ninjas are not profitable as players don't have recyclers yet, so they will not bother to ninja you in order to gain profit. You should always check for activity before your attack hits.
As already said, you can help with stronger friends to gain info about inactives. There's another way of gaining enough info and it only includes a risk of 1 lost probe.
You can probe around and check for appropriate targets. Those with little resources are mainly the ones without defence.
To be sure, launch 1 probe on attack mission to their planet. If a probe survives, you can launch as many cargos as needed to capture the maximum resources.
If a probe dies, this means there's defence at the planet and that you can't steal resources with cargos only. Don't even bother probe-atacking inactives with huge resource counts.
But don't blindly build it. The goal of defense is not to survive a battle with the attacker, but rather to inflict maximum possible damage, making the attack unprofitable.
Defensive structures are more cost-effectivethan fleets, but the downside to that is that defenses have low structural integrity, or hull. They can't take a beating, but they have a much higher firepower for the same price.
Rocket Launchers and Light Lasers are fodder. Early game, Light Lasers are the most cost-efficient way of defending yourself, because unlike in case with Rocket Launchers, Cruisers do not have rapidfire against Light Lasers.
Later in the game, you might get attacked with Destroyers, and this ship class has rapidfire against Light Lasers, so you throw Rocket Launchers in the mix.
The issue with Destroyers is that one blast of a Plasma Turret is insufficient to have a chance of instant destruction. That is the only ship besides RIP that can't be insta-killed by a Plasma Turret, provided that you have the same combat tech levels as the attacker.
Heavy Lasers counter light fighters and small cargos, Gauss Cannons kill cruisers and Large Cargos, for bigger ships you need Plasmas. Most miners sell Deuterium to fleeters, but if you have DM, do not join their ranks.
The merchants provide excellent rates for selling Deuterium, up to That means that if you purchase a lot of Deuterium and then resell it to the merchant, you can get a huge profit and there is no limit as to how much Deuterium you can purchase from other players.
The one who dominates Deuterium purchasing market and has sufficient Dark Matter will sooner or later become nr 1.
Later on, Deuterium merching may become your most profitable activity. If you do not have sufficient DM, you can sell Deuterium to your alliance or some other fleeters.
Supplying Deuterium allows you to ask for protection and buyers generally act accordingly because there is nothing more crucial for a skilled fleeter than timely fuel supplies.
That concludes the guide. If you want to suggest an addition or some modification, feel free to contact me. I don't know why would some1 built a solar satellites in high eco unis if you're a pure miner?
Fusion reactor is the only logic way to go. Leveling energy tech in high level unis is not so hard and high energy lvl 20 or more with fusion 20 is more then enough for brutal mine levels.
Deut consumption is negligible and you can even reduce it with high plasma tech. Highly disagree. You said that defenses have low structural integrity, or hull.
At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion.
Reactors are way less cost-efficient than satellites. As for weapons tech: the purpose of defense is to inflict maximum damage in round 1.
It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.
So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.
If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.
How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines.
Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites.
At least until you go for graviton then you will need all the satellites you can get on a planet. I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.
Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!
There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.
As you say, little things add up in Ogame, as it is a long term game.Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).
Solch eine Erfahrung gibt den Spieler Ogame Strategie MГglichkeit Ronaldo Luis Spiel. - GrundsatzstrategieSo braucht man nur auf einem Planeten ein starke Abwehr, während auf den Kolonien eine Grundsicherung reicht.Answer: Yes you should. Go for it if you have unused metal. I do not understand why anyone not on slot 15 would go for fusion. They are strong Mensch ärgere Dich Nicht Feld mid class ships, and Ogame Strategie damage Deathstars. Open Hufeisen Als Glücksbringer techtree which will show you what you need. Keep the coords in notes so you can simply go straight to their coords rather than going through 40 systems all the time. Plus, heavy lasers are good for clearing out the LF and even HF of attacking fleets. Views View View source History. Weapons Technology. That means when you acquire Rocket Launchersyou should have:. What am I doing wrong? The numbers in are the Desert Night Casino to the attacking fleet. You're best off joining an alliance of players you know. That is mines and ships. You'll end up with Casilando 4 metal mine, lvl 2 crystal mine and Rene Weller Vermögen lvl 4 solar plant [insert a link of the tutorial with the rewards. At the start, most attacking fleets only have one small cargo, or one sc and one lf at Bargeld Einzahlen Geldwäschegesetz.Manche Spieler Spielcasino rein aufs raiden pure Piraterieandere mehr auf Jaxx Euromillions Handel und Ausbau ihrer Kolonien. Jetzt kostenlos spielen. Ein Spieler bekommt für verschiedene Tätigkeiten Punkte und steigt in der Rangliste auf.OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. © Gameforge 4D GmbH. All rights reserved. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. Fleeters tend to forget about their mines, however all resources in an OGame universe are produced by mines. So never forget that your production is a significant part of the resources you make. Higher mines mean more resources without having to work for them! Farming actives. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).